![]() ![]() Not just because of what looked like an open world, but also the graphics style. That game Paradox Techtonic's been working on: is indeed a life sim. I have a feeling like the game will come out because the team has passion and they listen to the community. Paralives has its own feeling which is a good thing and it has some interesting, new ideas. Both of the arguements are not full truth though. The problems I see sometimes are people saying that this game wants to be like The Sims or people saying that this game might not come out. I truly want the game to come out and that is why I am active on this thread all the time. Do you all remember how EA advertised TS3? They threw in the game in TS2, so that everybody could know. ![]() The most popular video on their youtube page has about a million views and out of those million people they have 7902 supporters. They are an indie game studio with a small budget which means less advertisment. But, the problem with Paralives is that it does not have a publisher (as far as I know at least). ![]() Are all of those people going to support the game for more that seven years? That is why I said that Paralives has to have some gameplay footage because that will drawn in more people.Īnd I know that supporting them does not cost much which is an advantage. Paralives has 7902 pateron supporters which is a small number of people. The other reason is that people do not want to support something that might not be relased. People supporting you is very unreliable because there might be something else that people will hold more dear or precious. The problem with Paralives is that it relies on supporters which is not the best idea in my opinion for multiple reasons. It is not like I want them to rush it, but I know that other people want the game to be out as soon as possible. We don't demand/ask standards for movie makers if that was the situation, wouldn't we? Yall want this game to be finished in 4 years when it's worked on by (estimate number) of TWELVE DEVELOPERS? If you want a sooner game, how about you try being apart of that number to see yourself in their shoes. We only saw a child character (Sebastian's son). My biggest concern are the age groups because I have a feeling like they did not even make 3d models for them, but I might be wrong. But, there is no gamplay footage that is long enough to draw someone's attention. The team has interesting ideas such as a translation tool built in the game and an action queue alignment. I truly want the best for this game because it has potential to be a Sims competitor and because this game has amazing abilities such as split levels, curved walls, an open world, height slider, colour wheel and so on. Everybody was drawn to the game because of promising features in the first place, but the more time goes by, the harder it is to wait. I am afraid that patreon supporters of Paralives might decide to stop supporting it. They are indeed a very small team, so everything is slower (the coding, 3d modelling, creation of animations and so on). The build mode is fantastic so far and so is the Paramaker, but we still have not seen the gameplay, which is concerning because this is going on for a very long time. I have my doubts as well, but I am still excited about the game because the features of Paralives are very ambitious. And what do we have about Paralives? Absolutely nothing, just a few visual videos, not even a beta or something, nothing. At this point, given the failure of SimCity, Cities Skylines was already present. I honestly this game will never gonna make it, I might be wrong, but almost 4 years and that's all we've got so far? I know it's an indie game, small team and all that stuff, but I still think everything so suspicious.
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